Tag: cozygame
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Villainville Has a Roadmap!

Isn’t it nice to know where you’re going when you head out somewhere? Game making is a creative, iterative process and takes a great deal of flexibility, but a team still really (really, really, really…yeah, you get it) needs to have a core sense of what the big picture plan is. Also lots and lots… Read more
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Villainville whomps!

What’s been going on? Lots and lots of development! The Villainville playtest Steam page is getting regular development announcements, with 1-2 new updates to the playtest–which went live in October 2025–each month. Recently we’ve given the game a narrative glow up, in response to players asking for more from our characters and story. See a… Read more
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Creating a Game in a Hospital Room

I promised a devlog with brilliant insights on how to create and innovate as a development team in any setting–even a hospital room. However, the first thing I need to acknowledge is…that’s total bollocks. As a creator I’ve hammered out character profiles in too many doctor’s offices to count, created story maps while sitting pool… Read more
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Villainville Smashes Onto Steam!

Villainville has made its steam debut with our Coming Soon page, and started gathering wishlists at a tidy rate–something we’re delighted to see, but didn’t expect to happen until we got it into festivals and sent out our first streamer keys. And speaking of streamers, through nothing but organic word-of-mouth we have three lined up… Read more
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Pics from PAX EAST and a WINNER!

The team leads headed up to PAX east this past week, to scope out the industry news and get some feedback on Villainville. We found the devs and publishers on the expo floor to be incredibly encouraging and supportive, giving us solid information on how to proceed, and even a template for our pitch deck!… Read more
