Tag: indiedeveloper
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Villainville Has a Roadmap!

Isn’t it nice to know where you’re going when you head out somewhere? Game making is a creative, iterative process and takes a great deal of flexibility, but a team still really (really, really, really…yeah, you get it) needs to have a core sense of what the big picture plan is. Also lots and lots… Read more
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Creating a Game in a Hospital Room

I promised a devlog with brilliant insights on how to create and innovate as a development team in any setting–even a hospital room. However, the first thing I need to acknowledge is…that’s total bollocks. As a creator I’ve hammered out character profiles in too many doctor’s offices to count, created story maps while sitting pool… Read more
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Villainville Smashes Onto Steam!

Villainville has made its steam debut with our Coming Soon page, and started gathering wishlists at a tidy rate–something we’re delighted to see, but didn’t expect to happen until we got it into festivals and sent out our first streamer keys. And speaking of streamers, through nothing but organic word-of-mouth we have three lined up… Read more
